This case study presents my extensive involvement in transforming a loyalty application for a major retail client. The primary objective was to create an engaging, data-driven platform that not only tracked and analyzed customer shopping habits but also deepened the users’ connection with the brand. My role spanned the entire project lifecycle—from defining the scope and conducting research to ideating, designing, and validating new solutions. Although the client’s name is confidential, the project was positioned within the competitive retail sector, aimed at boosting app engagement and increasing both in-store visits and overall basket value.
GoalThe loyalty program was designed with clear goals:
The initial MVP featured a straightforward mechanic: users registered via email, scanned a QR code during each shopping trip to collect points (with a conversion rate of 1 point = €0.4), and redeemed these points for discounts, free products, or basket-wide discounts. Additionally, the MVP incorporated bonus points that incentivized purchases of specific products or brands. The program was launched in a limited area to assess performance and gather early feedback.
My work began with an in-depth discovery phase where I set out to understand both the quantitative metrics and qualitative user experiences. This phase included:
Through data analysis, field studies, and feedback from Customer Care and app reviews, we identified key usability issues and pain points in the loyalty program. This allowed us to define areas for improvement, focusing on simplifying the user experience and clarifying reward activation
During the ideation phase, we focused on simplifying the user experience and addressing the main pain points identified in the research. The goal was to create a more intuitive and engaging loyalty program by making key interactions clearer, reducing confusion, and encouraging user participation. Below are the key ideas we decided to implement:
Building on the insights gathered during the ideation phase, the design phase focused on translating the identified solutions into intuitive, user-friendly interactions. Our goal was to create a seamless, engaging experience that would not only address the pain points but also enhance user retention and satisfaction.
Thanks to continuous research, data analysis, and tracking, along with regular feedback from Customer Care, who provided ongoing insights from users, we were able to refine and improve the program. Additionally, by conducting Design Sprints, Option Days with managers, directors, and other stakeholders, we gathered critical input that allowed us to develop two new concepts for expanding the loyalty program: Challenges and Gamification.
ChallengesTo address the issue of users forgetting to activate bonus points and to make the loyalty program more engaging, we introduced Challenges as a key feature. These challenges aim to create exclusive, rewarding experiences without requiring users to take extra actions, such as activating specific rewards. Instead, users are automatically enrolled, and their progress is tracked directly within the app. This new approach makes the loyalty program more immersive and ensures that users remain engaged throughout the month.
For the MVP, we introduced a single challenge, with each challenge designed to be more extensive, typically requiring a few shopping trips. These challenges are refreshed monthly, ensuring that users always have new opportunities to participate and earn rewards.
The types of challenges include:
Users can earn a variety of rewards, including free products, bonus points, or discounts, depending on the challenge. This offers users more opportunities to maximize their loyalty rewards without additional effort.
Looking ahead, we plan to introduce multiple challenges per month, with a more extensive gamification layer. This could include features like collecting badges, leaderboards, and additional rewards for the most loyal or active users. We’re also exploring behavioral challenges such as encouraging users to open the app a certain number of times or share the app with friends. This will increase engagement and foster a deeper connection with the brand, all without significant additional costs or complexity.
To further enhance user engagement and create a more dynamic experience, we integrated Gamification into the loyalty program. This new feature allows users to interact with the app in a fun and engaging way, completing simple tasks on a daily or specific basis to earn exclusive, personalized rewards, additional points, or even cashback — all time-limited to encourage immediate action and drive visits to the store.
The gamification elements are designed to influence user behavior by increasing both app engagement and loyalty program participation, ultimately driving more traffic to physical stores and contributing to higher overall sales. The goal is to create a seamless and exciting experience that keeps users coming back.
Key aspects of the Gamification strategy include:
In the future, this gamification system will be expanded to integrate with other channels, including the website, newsletters, and even paper leaflets, creating a unified, gamified shopping experience across various touchpoints. This flexibility will also allow for local adaptations, tailoring the strategy to meet the unique needs of different regions or countries. Concepts has been developed by conducting a few workshop with designers and stakeholders.
The loyalty program was redesigned to simplify user experience, improve retention, and boost store visits. We implemented solutions like a simplified points system, intuitive UI adjustments, and introduced Challenges and Gamification to drive engagement and reward users. The program was successfully launched with positive customer feedback, leading to significant increases in app usage, user retention, and new registrations. The data gathered holds strong potential for future growth, benefiting marketing, sales, and procurement. Seamless integration across app, web, and newsletters enhances user experience and saves them money.